KurwaTD (Prototype)
Control:
Left Click = Place Tower
C = Toggle Coordinates
This is just a prototype to experiment mainly with damage distribution and tower defense mechanics in general.
I've learned:
- Coroutines for instancing enemies using object pools to improve performance.
- Targeting enemies. Refinement of projectiles including collision handling, determining max range and setting up a system that prioritizes close enemies.
- Prefab Variants and Coordinate Systems that dynamically update.
- Rudimentary path finding based on importing lists.
- Various systems that have been implemented through serialized fields for easier balancing without code such as: Currency System (Buy, Withdrawl, Lose), Enemy Stats (Speed,Health,Difficulty Ramp) (Enemy HP increases over time)).
- Playtesting, refactoring and minor UI set up.
- Navigating, managing and setting up Git Repositories.
| Status | Prototype |
| Platforms | HTML5 |
| Author | L3mons |
| Made with | Unity |
| Content | No generative AI was used |

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