Control:
Left Click = Place Tower
C = Toggle Coordinates

This is just a prototype to experiment mainly with damage distribution and tower defense mechanics in general.

I've learned:

  • Coroutines for instancing enemies using object pools to improve performance.
  • Targeting enemies. Refinement of projectiles including collision handling, determining max range and setting up a system that prioritizes close enemies.
  • Prefab Variants and Coordinate Systems that dynamically update.
  • Rudimentary path finding based on importing lists.
  • Various systems that have been implemented through serialized fields for easier balancing without code such as: Currency System (Buy, Withdrawl, Lose), Enemy Stats (Speed,Health,Difficulty Ramp) (Enemy HP increases over time)).
  • Playtesting, refactoring and minor UI set up.
  • Navigating, managing and setting up Git Repositories.

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