programming exercise (rocket game)
Controls: Space , A , D
This is just a test to see if building my first unity programming project works.
Things I've learned
- Player game-object modification including classification by tags and basic inputs using AddRelativeForce() and Transform.Rotate() including Rigidbody constraints.
- Unity navigation including overrides, working with prefabs and component, lightsource / gameworld adjustments.
- Polish by adding shortcuts (hit L to skip level), particle systems, freezing transformations to allow for clean traversal through level and making triggering scene loading smoother through invoking methods.
- Moving assets via code including adjustable serialized fields that uses a Mathf.Sin function to act as a modular oscilloscope.
- Troubleshooting of overlapping sound (was too lazy to convert/fix for WebGL export) and NaN error failsafe by using Mathf.Epsilon over float comparison to 0.

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